Zitat
Aufbau der Aircraft.cfg
die Aircraft.cfg ist in verschiedene Sektionen unterteilt. Diese Sektionen werden mit eckigen Klammern eingeleitet und bezeichnet. zB. [autopilot]. Miteinem normalen Editor kann die Aircraft.cfg bearbeitet werden.
[fltsim.0]
es kann beliebig viele [fltsim.x] in einer Aircraft.cfg geben. Wobei das x als fortlaufende Zahl, begindend bei Null, eingetragen wird. So ist es möglich einen Flugzeugtyp zB. verschiedene Texturen zu zuweisen. Befindet sich hinter den Einträgen model=; panel=; sound=; texture= keine Angabe, werden die Anweisungen für den Texture aus dem Verzeichnis Texture verwendet. Befindet sich aber dahinter der Eintrag DIA so werden die Anweisungen aus dem Verzeichnis Texture.DIA gelesen.
[fltsim.0]
title=PAI B738W DIA //Bezeichnung unter der das Flugzeug in der Auswahliste zu finden ist
sim=pai738wv6
model=
panel=
sound=
texture=DIA
kb_checklists= //Textdatei die im Kniebrett unter Checklist angezeigt
kb_reference= //Textdatei die im Kniebrett unter Referenc angezeigt
atc_id=
atc_id_color=0xffffffff
atc_airline=Interair // Name der vom ATC aufgerufen wird
atc_flight_number=
atc_parking_codes=FJI
atc_parking_types=GATE
ui_manufacturer=Boeing
ui_type=BOEING 737-800
ui_variation=VA Interair
atc_heavy=0
description=Project AI B738W
visual_damage=1
[General]
[General]
atc_type=boeiNG
atc_model=B738
editable=1
performance=B
[pitot_static]
[pitot_static]
vertical_speed_time_constant = 1 //Increasing this value will cause a more instantaneous reaction in the VSI
[WEIGHT_AND_BALANCE]
max_gross_weight = 172500.0 //Maximales Rollgewicht in pounds (lb)
empty_weight = 91300.0 //Leergewicht in pounds (lb)
reference_datum_position = 9.0, 0.0, 0.0
empty_weight_CG_position = -2.6, 0.0, 0.0
max_number_of_stations =2
station_load.0 =41000.0, -3.7,0.0,0.0
;Moments of Inertia
empty_weight_pitch_MOI = 2500000.0
empty_weight_roll_MOI = 1800000.0
empty_weight_yaw_MOI = 3700000.0
empty_weight_coupled_MOI = 0.0
CG_forward_limit= 0.0
CG_aft_limit= 1.0
[flight_tuning]
cruise_lift_scalar=1.0
parasite_drag_scalar=1.0
induced_drag_scalar=1.0
elevator_effectiveness =1.3
aileron_effectiveness =1.0
rudder_effectiveness =1.0
pitch_stability =1.0
roll_stability =1.0
yaw_stability =1.0
elevator_trim_effectiveness =1.0
aileron_trim_effectiveness =1.0
rudder_trim_effectiveness =1.0
[GeneralEngineData]
engine_type = 1 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Engine.0 = 0.0, -16.2, -2.7
Engine.1 = 0.0, 16.2, -2.7
fuel_flow_scalar = 1.0
min_throttle_limit = -0.25 //Minimum percent throttle. Generally negative for turbine reverser
max_contrail_temperature = -30 //Temperature (deg C) below which contrails may appear
[TurbineEngineData]
fuel_flow_gain = 0.002
inlet_area = 19.3
rated_N2_rpm = 29920.0
static_thrust = 27300 //hier kann man den Schub ändern
afterburner_available = 0
reverser_available = 1
[jet_engine]
thrust_scalar =1.25
[electrical]
;BusType, MaxAmpLoad, MinVoltage
BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4)
flap_motor = 0, 5 , 17.0
gear_motor = 0, 5 , 17.0
autopilot = 0, 5 , 17.0
avionics_bus = 0, 10, 17.0
avionics = 1, 5 , 17.0
pitot_heat = 0, 2 , 17.0
additional_system = 0, 20, 17.0
marker_beacon = 1, 2 , 17.0
gear_warning = 0, 2 , 17.0
fuel_pump = 0, 5 , 17.0
starter1 = 0, 20, 17.0
light_nav = 0, 5 , 17.0
light_beacon = 0, 5 , 17.0
light_landing = 0, 5 , 17.0
light_taxi = 0, 5 , 17.0
light_strobe = 0, 5 , 17.0
light_panel = 0, 5 , 17.0
[gear_warning_system]
gear_warning_available = 1 //Normal
pct_throttle_limit = 0.1 //Percent throttle that activates warning
flap_limit_idle = 5.0 //Flap angle that activates warning at idle
flap_limit_power = 25.5 //Flap angle that activates warning at above idle
[brakes]
parking_brake = 1 //Parking brake available
toe_brakes_scale = 0.75 //Brake scalar
[hydraulic_system]
normal_pressure = 3000.0 //PSI
electric_pumps = 0 //no electric pumps
engine_map = 1,1,0,0 //pumps on Eng1,2
[Views]
eyepoint=41.8, -1.31, 6.0 //(feet) longitudinal, lateral, vertical distance from reference datum
[Radios]
// Radio Type = availiable, standby frequency, has glide slope.
Audio.1 = 1
Com.1 = 1, 1
Com.2 = 1, 1
Nav.1 = 1, 1, 1
Nav.2 = 1, 1, 0
Adf.1 = 1
Transponder.1 = 1
Marker.1 = 1
[keyboard_response]
//Breakpoint speeds (knots) on the keyboard increments of control surfaces.
//Speed at which the incremenet is reduced to 1/2 and 1/8 respectively.
elevator = 150, 250
aileron = 150, 250
rudder = 150, 250
[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type = 4
direction_indicator.0=3,0
[attitude_indicators]
//Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro
attitude_indicator.0 = 1
[turn_indicators]
//Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro
turn_indicator.0=0,0
[exits]
number_of_exits = 2
exit_rate.0 = 0.4 ;Percent per second
exit_rate.1 = 0.4 ;Percent per second
[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn, 1
[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=2500
autothrottle_available=1
autothrottle_arming_required=1
autothrottle_max_rpm = 93
autothrottle_takeoff_ga=1
pitch_takeoff_ga = 8;
max_pitch=10.0
max_pitch_acceleration=1.0
max_pitch_velocity_lo_alt=2.0
max_pitch_velocity_hi_alt=1.5
max_pitch_velocity_lo_alt_breakpoint=20000.0
max_pitch_velocity_hi_alt_breakpoint=28000.0
max_bank=25.0
max_bank_acceleration=1.8
max_bank_velocity=3.0
max_throttle_rate=0.1
nav_proportional_control=12.0
nav_integrator_control=0.25
nav_derivative_control=0.0
nav_integrator_boundary=2.5
nav_derivative_boundary=0.0
gs_proportional_control=25.0
gs_integrator_control=0.53
gs_derivative_control=0.0
gs_integrator_boundary=0.7
gs_derivative_boundary=0.0
yaw_damper_gain = 1.0
[fuel]
Center1 = -2.2, 0.0, -2.6, 2675.0, 0.0
LeftMain = -8.7, -9.5, -1.5, 2100.0, 0.0
RightMain = -8.7, 9.5, -1.5, 2100.0, 0.0 //2100.0 fuel Gallons
fuel_type = 2 //Fuel type: 1 = Avgas, 2 = JetA
number_of_tank_selectors = 1
electric_pump=0
[airplane_geometry]
wing_area = 1344
wing_span = 112.6
wing_root_chord = 21.7
wing_dihedral = 5.0
wing_incidence = 1.0
wing_twist = -0.3
oswald_efficiency_factor= 0.77
wing_winglets_flag = 1
wing_sweep = 32.0
wing_pos_apex_lon = 2.2
wing_pos_apex_vert = -1.8
htail_area = 340.3
htail_span = 47.1
htail_pos_lon = -59.4
htail_pos_vert = 7.1
htail_incidence = 0.0
htail_sweep = 35.0
vtail_area = 277.7
vtail_span = 25.5
vtail_sweep = 35.0
vtail_pos_lon = -54.0
vtail_pos_vert = 8.7
elevator_area = 85.1
aileron_area = 36.4
rudder_area = 69.6
elevator_up_limit = 22.5
elevator_down_limit = 21.5
aileron_up_limit = 20.0
aileron_down_limit = 20.0
rudder_limit = 26.0
elevator_trim_limit = 20.0
spoiler_limit = 60.0
spoilerons_available = 1
aileron_to_spoileron_gain = 3.0
min_ailerons_for_spoilerons = 10.0
min_flaps_for_spoilerons = 0.0
[Reference Speeds]
flaps_up_stall_speed = 132.0
full_flaps_stall_speed = 107.0
cruise_speed = 480.0
max_mach = 0.86
max_indicated_speed = 340 //Red line (KIAS)
Zitat
[forcefeedback]
gear_bump_nose_magnitude=3000 ; 0 - 10000
gear_bump_nose_direction=18000 ; 0 - 35999 degrees
gear_bump_nose_duration=250000 ; in microseconds
gear_bump_left_magnitude=2700 ; 0 - 10000
gear_bump_left_direction=35500 ; 0 - 35999 degrees
gear_bump_left_duration=250000 ; in microseconds
gear_bump_right_magnitude=2700 ; 0 - 10000
gear_bump_right_direction=00500 ; 0 - 35999 degrees
gear_bump_right_duration=250000 ; in microseconds
ground_bumps_magnitude1=1300 ; 0 - 10000
ground_bumps_angle1=08900 ; 0 - 35999 degrees
ground_bumps_intercept1=3.0
ground_bumps_slope1=0.20
ground_bumps_magnitude2=200 ; 0 - 10000
ground_bumps_angle2=09100 ; 0 - 35999 degrees
ground_bumps_intercept2=1.075
ground_bumps_slope2=0.035
crash_magnitude1=10000 ; 0 - 10000
crash_direction1=01000 ; 0 - 35999 degrees
crash_magnitude2=10000 ; 0 - 10000
crash_direction2=9000 ; 0 - 35999 degrees
crash_period2=75000 ; in microseconds
crash_duration2=2500000 ; in microseconds
[stall_warning]
type=2
[flaps.0]
//Trailing Edge Flaps
type = 1 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 20 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 1 // degrees
flaps-position.2 = 2 // degrees
flaps-position.3 = 5 // degrees
flaps-position.4 = 10 // degrees
flaps-position.5 = 20 // degrees
flaps-position.6 = 30 // degrees
flaps-position.7 = 40 // degrees
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 1.0
drag_scalar = 1.0
pitch_scalar= 1.0
system_type = 1 //Hydraulic
[flaps.1]
//Outboard Leading Edge Slat
type = 2 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 3 // seconds
flaps-position.0 = 0 //
flaps-position.1 = 0.5 //
flaps-position.4 = 1.0 //
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 1.0
drag_scalar = 1.0
pitch_scalar= 1.0
system_type = 1 //Hydraulic
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0=3, -22.30, -54.80, 4.70, fx_navredm ,
light.1=3, -22.30, 54.80, 4.70, fx_navgrem ,
light.2=2, -71.10, -0.20, 7.6967568, fx_strobeh ,
light.3=2, -22.50, -55.00, 4.70, fx_strobeh ,
light.4=2, -22.50, 55.00, 4.70, fx_strobeh ,
light.5=1, -7.60, 0.00, -4.40, fx_beaconb ,
light.6=1, -1.20, 0.00, 9.65, fx_beaconh ,
light.7=4, 40.26, 0.00, 4.04, fx_vclighth,
//0 Class <0=none,1=wheel, 2=scrape, 3=float>
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
[contact_points]
point.0 enthält auch den Drehradius von Luftfahrzeuge (die 8. Stelle)
point.0=1.0, 39.3, 0.0, -7.9, 1181.1, 0.0, 1.2, 55.9,0.9, 2.5, 0.8,4.0, 4.0, 0.0, 0.0, 0.0
point.1=1.0, -12.5,-10.8, -8.6, 1574.8, 1.0, 1.8, 0.0, 1.1, 2.5, 0.8, 6.9, 6.9, 2.0, 0.0, 0.0
point.2=1.0, -12.5, 10.8, -8.6, 1574.8, 2.0, 1.8, 0.0, 1.1, 2.5, 0.8, 7.1, 7.1, 3.0, 0.0, 0.0
point.3=2.0, -25.0,-56.4, 2.7, 787.4, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2.0, -25.0, 56.4, 2.7, 787.4, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 0.0, 0.0
point.5=2.0, -73.6, 0.0, 4.3, 787.4, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0
point.6=2.0, 44.7, 0.0,-4.4, 787.4, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0
max_number_of_points=7
static_pitch=-0.7
static_cg_height=8.0
gear_system_type=1 //Hydraulic
[FSHS_AIBLAST]
OldName=BOEING
NewName=boeiNG
Zitat
Original von IntAir
[fltsim.0]
title=PAI B738W DIA <- interner Fluguzeugname,wird für den Multiplayer vom FS genutz.Erklärung unten!
sim=pai738wv6 <- Name der .air Datei(Flugdynamik)
model= <- Name des Models (zb bei dem iFDG A320,CFM oder IAE)
panel=
sound= <- Name des Soundordners (zb.PW,RR oder GE)
texture=DIA <- Name des Texture Ordners
kb_checklists= //Textdatei die im Kniebrett unter Checklist angezeigt
kb_reference= //Textdatei die im Kniebrett unter Referenc angezeigt
atc_id= <- Flugzeug Regestrierung
atc_id_color=0xffffffff
atc_airline=Interair // Name der vom ATC aufgerufen wird <-Callsign der Airline
atc_flight_number=
atc_parking_codes=FJI <- Sollte man in der AFCAD aufm Airportgate diese Airline gewählt haben, so wird dieses Flugzeug an dieses Gate geschick
atc_parking_types=GATE <- Sollte man in der AFCAD aufm Airportgate diese Airline gewählt haben, so wird dieses Flugzeug an dieses Gate geschick
ui_manufacturer=Boeing <-Hersteller (Airbus,Tupolew usw.)
ui_type=BOEING 737-800 <-Flugzeugtyp (ohne Hersteller)
ui_variation=VA Interair <- Name der Airline
atc_heavy=0
description=Project AI B738W <-Beschreibung,sieht man im oberen Fenster neben dem Model)
visual_damage=1
Zitat
[LIGHTS]
//Types:
1=beacon, Lichter, welche beim Rollen der Maschine eingeschaltet werden
2=strobe,Lichter, welche beim Take-off der Maschine eingeschaltet werden
3=navigation,Lichter, welche meistens auch am Boden eingeschaltet bleiben (Positionserkennung der Flugzeugmaße)
4=cockpit, Lichter, welche im Cockpit zu sehen sind (aber hier ohne Funktion sind)
5=landing Lichter, welche nur bei der Landung eingesetzt werden(aber hier ohne Funktion sind)
light.0=3, -22.30, -54.80, 4.70, fx_navredm , Bestimmungsort der roten Navigationsleuchte am rechtenFlügel
light.1=3, -22.30, 54.80, 4.70, fx_navgrem ,Bestimmungsort der grünen Navigationsleuchte am linken Flügel
light.2=2, -71.10, -0.20, 7.6967568, fx_strobeh , Bestimmungsort des Blitzlichtes am Heck des Flugzeugs
light.3=2, -22.50, -55.00, 4.70, fx_strobeh ,Bestimmungsort des Blitzlichtes am rechten Flügel
light.4=2, -22.50, 55.00, 4.70, fx_strobeh ,Bestimmungsort des Blitzlichtes am linken Flügel
light.5=1, -7.60, 0.00, -4.40, fx_beaconb ,Bestimmungsort des roten Blinklichtes am unteren Rumpf
light.6=1, -1.20, 0.00, 9.65, fx_beaconh ,Bestimmungsort des roten Blinklichtes am oberen Rumpf
light.7=4, 40.26, 0.00, 4.04, fx_vclighth,
Zitat
light.0=3, -22.30, -54.80, 4.70, fx_navredm
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Bambi_007« (31. Oktober 2006, 22:59)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Bambi_007« (31. Oktober 2006, 23:31)
Zitat
Original von Bambi_007
Unser Papa, Juergen_LOWW wird das schon auseinanderfrimmeln.