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Wenn die doch nur mal mehr zivile Luftfahrzeuge umsetzen würden...
Wenn die doch nur mal mehr zivile Luftfahrzeuge umsetzen würden...
Fang doch mit der B377 an, das ist ein Airliner und wahrlich nicht einfach zu handeln...
Dieser Beitrag wurde bereits 11 mal editiert, zuletzt von »hasegawa« (24. Juli 2011, 20:15)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Nico081« (24. Juli 2011, 21:00)
Dieser Beitrag wurde bereits 4 mal editiert, zuletzt von »hasegawa« (24. Juli 2011, 21:52)
Meine schlimme Zeit als Jäger und Sammler ist vorbei. Aber, sie mal gründlich auszuprobieren... dazu hätte ich schon Lust.
Zitat
I don't want this to be taken the wrong way, but we do not have any other 3rd party aircraft on our systems, and they therefore don't have any influence on how we make an Accu-Sim aircraft. Accu-Sim is created outside of FSX, so our only sources / inspiration is working with the actual P-51's in the field, pilot's / maintenance manials, flight tests, etc.
We are simply taking more time than previously expected to build our core Accu-Sim system. An example of a delay to the P-51 was the creation of our new propeller physics module we made for the Spitfire. This module now automatically built into the P-51. If you notice the maintenance hangar for the P-40, it uses this core system, so things are progressing much faster / more efficiently.
The P-40 is further along only because, like Cody said, it's cut from the same era of technology the Spitfire was, whereas the P-51 represents the next generation fighter with a lot of automatic systems. We recently built the Simmons P-51 manifold pressure regulator and the dual speed supercharger physics. The P-40 is moving into beta ahead of the P-51, but we have no problem putting the P-51 into beta even if the P-40 is still there.
I know it is frustrating for those who are waiting for the Accu-Sim P-51 and Phantom, but with Accu-Sim, development is not just a per-plane project, but rather a core project with plane parts being plugged in.
Scott.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Nico081« (24. Juli 2011, 21:36)
Dieser Beitrag wurde bereits 6 mal editiert, zuletzt von »hasegawa« (10. Januar 2012, 18:50)
Zitat
MichalP (A2A artist) made a comment the other day, here is a copy:
"Scott. I've downloaded the latest P-40. It starts great and takeoff, but the engine turns off after a while. But I love the startup sequence and sound of the inertia starter"
So today I took it up for a quick spin, testing the engine sounds slowly from 0 power to full power. The P-40 can really be over-boosted at lower altitude since it doesn't have the standard fail-safe's in there.
I did a normal takeoff slowly increasing throttle to 41". After I was off the ground, I raised flaps and gear. I then did a quick check of the engine temps, and proceeded to increase power well beyond 50", carefully listening to the engine. I eventually held it at full throttle, then the engine quit. I thought, "now what the heck can that be?"
I figured, before I jump into the code, let me just do this again and watch my engine instruments for a clue. Sure enough, fuel pressure dropped to almost 0. Basically, what we did is fit the P-40 with the standard fuel pump with our new fuel system created just last week. What was happening is the Allison engine was sucking more fuel than the fuel pump could deliver, which caused the engine to quit, run, sputter, quit, run, etc.
This is just one of the many little bonuses we see when we build things, one block and a time. The extra time we've been taking continues to pay off with features happening that we never actually set out to do, this being a "simulated fuel starvation." I can't tell you how many times things like this happen. In this example, building a fuel system that literally pumps fuel, pulls it in, burns it, pumps it, pulls it, burns it, etc. We will find out more about the actual pump delivery and fit that one into the engine.
It was nice that this little bug report wasn't a bug, but a system performing as it was designed to do.
Scott.
_________________
A2A Simulations Inc.
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Nico081« (26. Juli 2011, 20:11)
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Hier ein "bug report", find ich klasse welche Fehlerursachen in dieser Liga auftauchen - traumhaft
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Just an FYI, we have been testing a release candidate all of last week. It looks very good to be released this week. I'll try to get some picts and info up here soon. Merry Christmas everyone. Scott.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Nico081« (25. Dezember 2011, 18:26)
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The P-40 will be handled the same as the Spitfire and P-47. Existing FSX P-40 owners will get a special discounted price on the WoP3 P-40. Not sure exactly what that discount will be, but we're getting close to release.
Tomorrow (Thurs) we expect to have a release candidate in beta. This needs a min 48 hours in their hands before release.
Scott.
Zitat
Just a little update:
We have been really working hard on the feel of flight and engine physics for this release. This plane has much of the same feedback from our J3 Cub - you can really feel it flying through the air. Also, considering this plane has no safeties, you can push it really hard at lower altitudes. We are seeing as much as 70" manifold pressure (over 1,700hp) internally at full throttle (the gauge only shows up to 50"). So the engine and airframe really have to speak to you more.
We also were finally able to use all those sound sources from our P-40 research trip a few years back for the Accu-Sim version.
We just submitted a release candidate to testers, so we need to let the team chew on this for a while. I just want to point out, in the event some don't realize, we always do extensive testing and our goal is to always release a product that is hassle-free and 100% complete on day one. So I apologize for not reaching our goal to have it done this week. We're looking now to next week. I do know it will be well worth the wait.
Scott.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Nico081« (31. Dezember 2011, 00:41)
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