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181

Montag, 12. September 2011, 20:07

Tach,

die deutsche Version ist nun erhältlich.

Ich hatte heute die Box, beim Saturn, in der Hand und habe sie nicht gekauft, weil ich dachte, Amazon liefert heute...shit wars :banghead:

Laut Amazon: Lieferung erst am 17.09 :vogel: Werde stornieren und 5 € mehr bezahlen.... 8)
Grüße



182

Montag, 12. September 2011, 22:38

Die 5 Tage kann ich auch noch warten........ :yes:

"When my time on Earth is gone, and my activities here are past, I want they bury me upside down, and my critics can kiss my ass."Bob Knight

Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.."
(Benjamin Franklin)

183

Dienstag, 13. September 2011, 14:14

Moin,moin

Die 5 Tage kann ich auch noch warten........ :yes:




Ich nicht... ^^



Auf gehts.... :flieger: :weg:
Grüße



Viking01

Always Check six!

wcf.user.posts: 6 608

Wohnort: Nähe EDDK

Beruf: Steuergelderausgeber a.D.

  • Nachricht senden

184

Dienstag, 13. September 2011, 14:21

Viele Grüße



If in doubt mumble, if in trouble delegate!
ASUS P8Z77-V Pro, 16GB DIMM DDR3, i7-3770 OC 4,0 GHz, GTX 680 2 GB

185

Dienstag, 13. September 2011, 17:55

Oh Mann ... wenn der Postmann 1x klingelt ,dann hat er die A-10 in der Hand :D

Heute gekommen ... Männer da kommt was auf Euch zu , als notorischer Manual - Verweigerer wirds wohl Fragen hageln ... von mir .

Erste Probleme habe ich bereits beim X52 einstellen .... :punk: ;( muß mich morgen mal in aller Ruhe mit dem Teil beschäftigen :yes:

erster Eindruck ist :thumbsup: . Wer den BlackShark hat wird sich dem Flieger recht schnell anfreunden .... ( bis auf mich :whistling: )
Gruß Klaus


Mein PC:ASUS Max VI / i7-4770K @ 4,5 GHz/GIGABYTE GTX 760 4095 MB / G.Skill 16GB DDR3-1866 / WD Black 1 TB / Sys: 256 GB ForceGS /FSX: 500 GB 840 EVO / TM-Warthog / FSX - ACC / OS: Win 7 64-Bit

186

Dienstag, 13. September 2011, 18:06

Zitat

Oh Mann ... wenn der Postmann 1x klingelt ,dann hat er die A-10 in der Hand


Aber nicht von Amazon,oder ?
Grüße



187

Dienstag, 13. September 2011, 18:32

Aber nicht von Amazon,oder ?



Nö , von Aerosaft ( am Samstag bestellt :D ) ging zügig :D
Gruß Klaus


Mein PC:ASUS Max VI / i7-4770K @ 4,5 GHz/GIGABYTE GTX 760 4095 MB / G.Skill 16GB DDR3-1866 / WD Black 1 TB / Sys: 256 GB ForceGS /FSX: 500 GB 840 EVO / TM-Warthog / FSX - ACC / OS: Win 7 64-Bit

188

Dienstag, 13. September 2011, 18:58

Manualverweigerer und A10C ist ein Paradoxon wie es die Welt noch nicht gesehen hat... :shock:
Ohne Checklist kriegst das Ding kaum vom Boden, geschweige denn daß Du ohne Tutorials und Manuals eine realistische Chance hast gelenkte Waffensysteme in dem Vogel zu bedienen.
| Intel i7 5930K @4.25 Ghz | 32GB DDR4-3400 | Asus STRIX X99 Gaming | STRIX GTX 1080 SLI OC'd |
| Oculus Rift CV1 | TrackIR 5 | Slaw USAF Pedals | Thrustmaster HOTAS Warthog | Obutto r3volution |

Those who say it cannot be done should not interrupt the people doing it...

189

Dienstag, 13. September 2011, 19:57

Manualverweigerer und A10C ist ein Paradoxon wie es die Welt noch nicht gesehen hat



ja , ja so is er halt der Kaleun :whistling:

Nun den schwarzen Hai hab ich ja auch nach längerer Übungsphase in den Kampf geflogen ... ich der Schrecken der NATO :D


am aufwendigsten ist erst mal für mich diese verflixte Steuerungsprogrammierung am X52 ... :cursing: :banghead:


und dann muß ich mir noch merken welcher Knopf für was ist :opi:

Nun knappe zwei Stunden Try & Error reichen für diesen Fliecher nicht aus :rolleyes: ... und das knappe deutsche Speedmanual ... befähigt einem höchstens mal im Arcade Modus den Flieger so la la in den Himmel zu bewegen. Und mal kurz die Gattling brummen zu lassen ... allerdings ohne viel zu treffen ... bis auf einen Heli :D :D :D :D
Gruß Klaus


Mein PC:ASUS Max VI / i7-4770K @ 4,5 GHz/GIGABYTE GTX 760 4095 MB / G.Skill 16GB DDR3-1866 / WD Black 1 TB / Sys: 256 GB ForceGS /FSX: 500 GB 840 EVO / TM-Warthog / FSX - ACC / OS: Win 7 64-Bit

190

Dienstag, 13. September 2011, 20:53

Wie gesagt, in Sachen Einarbeitungszeit ist mir noch nix heftigeres untergekommen als die A10. Nur mal starten, fliegen und landen ist wohl schon fast gleich viel Aufwand wie bei einer NGX, nur daß eben bei der A10C noch eine Unmenge komplexer Waffensysteme dazukommt. Die MFDs sind unterm Strich nicht weniger komplex als ein FMS. Und ein richtiges FMS hat das Teil auch noch. ;)

In other news: die A10 gibts auf Steam bis 24. September um 33,49 EU oder bei Eagle Dynamics direkt um 40,19 USD, was nach derzeitigem Wechselkurs 29,34 EU sind :luxhello:
| Intel i7 5930K @4.25 Ghz | 32GB DDR4-3400 | Asus STRIX X99 Gaming | STRIX GTX 1080 SLI OC'd |
| Oculus Rift CV1 | TrackIR 5 | Slaw USAF Pedals | Thrustmaster HOTAS Warthog | Obutto r3volution |

Those who say it cannot be done should not interrupt the people doing it...

Flugingenieur

Dritter im Cockpit

wcf.user.posts: 1 531

Wohnort: EDHD / EDDE

Beruf: Student

  • Nachricht senden

191

Dienstag, 13. September 2011, 22:47

Bei Aerosoft ist die Box ab sofort auch zu bekommen, Kaufpreis € 39,99.
mit Fliegergrüßen,
Jan / Flugingenieur

Coolermaster CM 690 II USB3 | Thermaltake Toughpower Grand 650 W | msi Z77A-GD65 | Intel Core i5 3570K OC @ 4x 4,2 GHz | Scythe Mugen III | Kingston HyperX blu 8 GB RAM | Gainward GeForce GTX 670 Phantom 2048 MB | Samsung 830 SSD 128 GB [OS] | Samsung 830 SSD 256 GB [FS] | Seagate Barracuda 1 TB HDD [Daten] | Windows 7 Home Premium (64 bits)

192

Mittwoch, 14. September 2011, 20:45

Tach,

so...habe mal ein bissi rumgetestet. Nun weiß ich, was ich die nächsten Monate machen werde... :spammer:

Eine wirklich anspruchsvolle Simulation. :hail:

Mein Workflow:

1: Anleitung lesen

2: Hotas Warthog kaufen

Definitiv nix für Leute die nur mal kurz wollen.... :muede:
Grüße



Viking01

Always Check six!

wcf.user.posts: 6 608

Wohnort: Nähe EDDK

Beruf: Steuergelderausgeber a.D.

  • Nachricht senden

193

Mittwoch, 14. September 2011, 21:04

Punkt 2 macht mir Sorgen...
Viele Grüße



If in doubt mumble, if in trouble delegate!
ASUS P8Z77-V Pro, 16GB DIMM DDR3, i7-3770 OC 4,0 GHz, GTX 680 2 GB

194

Mittwoch, 14. September 2011, 22:08

Punkt 2 macht mir Sorgen...

Nicht nur dir.......... :pfeif:

"When my time on Earth is gone, and my activities here are past, I want they bury me upside down, and my critics can kiss my ass."Bob Knight

Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.."
(Benjamin Franklin)

195

Mittwoch, 14. September 2011, 22:57

Ach wat... Dat Dingens fliegt sich mit einem z.B. X52Pro genauso gut. ;)

Man fühlt halt nur nicht den Stahl zwischen den Fingern und es fehlt das Gefühl für ordentlich Tacken hingeblättert - einfach das beste zu haben, was es für DCS A-10C an Steuerknüppel gibt. Wer auch ohne dessen Leben kann, wird auch mit einem anderen Steuerknüppel glücklich. ;) :pfeif:
Gruß
Olaf

196

Donnerstag, 15. September 2011, 07:28

Das stimmt schon, mit dem TM:WH ist aber neben dem "get real Feeling" gerade gegenüber dem "alten" X52 eine deutlich feinfühligere Steuerung möglich, wie ich nach Umstieg selber festgestellt habe. Billig ist er wirklich nicht, aber trotzdem auch jeden Cent wert, wie schon oft gesagt.
Gruß Steffen

197

Samstag, 24. September 2011, 07:55

Moin,

DEUTSCHES HANDBUCH

Viel Spaß :spammer:
Grüße



198

Samstag, 24. September 2011, 09:37

Moin,

DEUTSCHES HANDBUCH

Viel Spaß :spammer:



sehr gute Nachricht :luxhello: .... vielen Dank für den Tip :bier:
Gruß Klaus


Mein PC:ASUS Max VI / i7-4770K @ 4,5 GHz/GIGABYTE GTX 760 4095 MB / G.Skill 16GB DDR3-1866 / WD Black 1 TB / Sys: 256 GB ForceGS /FSX: 500 GB 840 EVO / TM-Warthog / FSX - ACC / OS: Win 7 64-Bit

199

Dienstag, 11. Oktober 2011, 15:02

Also ich kann nach zwei Wochen "Ausbildung" auf dem Vogel sagen:

  1. Herlliches Flugmodell, fühlt sich sehr real und reell an ( wenn man den investierten Kaufpreis in Betracht zieht)
  2. Sehr umfangreich und systemtief
  3. Landschaft und die Darstellung allgemein top
  4. Langer Spielspaß garantiert
Ich kratze nach zwei Wochen nach wie vor an der Oberfläche des simulierten Systems. Kurze Missionen mit ungelenkten Waffen machen nen Heidenspaß. Zu Mavericks und Paveways und den anderen GBUs bin ich noch nicht gekommen. Aber wenn man denVogel mit Mk 82 und CBus belädt hat man nen Heidenspaß. Und die neuen Nachbarn haben mich mal gefragt, warum ich immer nur so kurz bohren würde....
Sie hatten die Bordkanone gehört...... :yes: :lol: :lol: :lol:

"When my time on Earth is gone, and my activities here are past, I want they bury me upside down, and my critics can kiss my ass."Bob Knight

Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.."
(Benjamin Franklin)

200

Sonntag, 16. Oktober 2011, 13:36

Eine sehr gute Waffe gegen ganze Kolonnen ist die Mk 84.
Man kann die A 10 mit 6 Stück von denen beladen und dann noch 2 Mk82 dazu, nebst dem Catamaranträger mit den Sidewindern und dem ALQ 131 . Sprit auf 35% und dann ist man nach dem Abwurf sehr konkurrenzfähig im Dogfight gegen die SU 25! :thumbsup: :yes:

"When my time on Earth is gone, and my activities here are past, I want they bury me upside down, and my critics can kiss my ass."Bob Knight

Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.."
(Benjamin Franklin)

201

Mittwoch, 19. Oktober 2011, 17:54

Hier mal eine kleine Impression der kommenden Nellis AFB für unseren geliebten DCS Sim:

Forenberg.deVideoYouTube




Und hier das vorläufige (und sich womöglich noch ändernde) Changelog für Patch 1.1.1.0:

Zitat


FEATURES
• Moving and changing cirrus clouds.
• Increased the destruction values of buildings. A big and concrete buildings will require more bombs for destruction. For example: a big 16-floor building now requires two Mk-84 rather one Mk-82, as it was earlier. The same holds true for the hardened Command Center and Ammo Depot.
• Added new, higher resolution textures for some buildings: TV tower and Control Tower by Mustang


AVIONICS
• Fixed: RWR symbology intensity knob is now functional.
• TGP North arrow follows TGP view when overflying the tracked target now.
• TGP Autolase symbology has been improved - a steady/flashing ‘A’ indicator near the laser code on the TGP (autolase conditions are not met if flashing). ‘TGP AUTOLASE FAIL’ and ‘LASER CODE MISMATCH’ WCNs also implemented.
• Fixed the GUN READY light logic - the light will be ON only when the gun is really ready to fire (i.e. no more ON while taxiing or taking off); Ground Safety Override Switch will set the light to ON.
• GND SAFE and LDG GEAR annunciations on HUD/DSMS will work correctly now with the Ground Safety Override Switch.
• Training mavericks are displayed now in SADL PPLI weapons status on the TAD.
• Force Feedback stick shaker function have been adjusted.
• Waypoints names set via the ME are now not auto-renamed upon complete CDU reinitialization via DTSUPLD.
• The TGP compass rose is not displayed now if TGP LOS is above the horizon line.
• If the Boat switch on Thrustmaster Warthog is moved to another position with TGP not being SOI, the TGP will update its polarity according to the new switch position once it is made SOI.
• Missing PPLI voice callsign on the TAD is fixed.
• ILS frequency display on CDU FLDINFO page is updated. If an airfield has different ILS frequencies for two of its landing directions, both frequencies will be displayed. Each under the respective runway number.
• TGP A-G/A-A CTRL pages OSB mapping was updated - auto/man gain calibration, focus reset, and latch functions were enabled on these pages.
• Added missing time display on TGP A-A page
• 'NO SPI' and 'TEST' messages were added for IAM station status on DSMS page.
• Updated the TAD hook elevation display. It will be yellow when no elevation is available - the elevation is derived from the current steerpoint in this case. It will be displayed in red ‘NO EL’ when the hook becomes steerpoint.
• Fixed VHF presets when the Mode Selector on the VHF panel was switched from OFF to DF and then to TR (in that order).
• CDU longitude data entry routine is fixed - there were problems with sign when the data was entered without a hemisphere.
• It will be possible to drop IAMs with CICU and EGI turned off. They will be released as conventional free fall bombs.
• Coordinates format, yardstick type, coordinates, and laser designator mode (L/P/B) are now removed from the TGP display when the laser is in Laser Spot Search or Detect modes.
• COPY FAIL and TGP SLV STPT INV notes have been implemented.
• Various fixes to TGP LSS mode logic - laser spot loss, timeouts, displays transitions, etc..
• Laser mode on TGP AG page can no longer be changed while the laser is fired.
• LSS and laser mode toggle function should now work correctly with TGP slaved to SPI.
• TGP will no longer track moving objects if LOS is obscured.
• Releasing an IAM will now generate Mark Z.
• Signal Lights Switch and Approach Indexer & AR Status Lights Switch were made functional.
• INR-A and INR-P are displayed instead of AREA and TRACK when TGP LOS is masked.
• 'M' on the TGP will no longer flash. It is now visible only when LOS is actually masked.
• System will not allow an invalid laser code to be entered. An invalid data entry results in a “CICU INPUT ERROR” on the scratchpad (CDU or HUD), and caution is displayed on the MFCDs (LASER TRACK CODE INVALID or LASER DES CODE INVALID).
• Maverick symbology logic is slightly varied now with different IFFCC target elevation modes selected - DLZ and range cues have been removed from the display under particular slant ranges.
• The IAM Quick Pickle routine has been updated. After the first quick pickle, the user has a chance to pickle again. After a 15 second timeout, the bomb will become unusable and it will be impossible to ‘restore’ the bomb via the DTS UPLOAD function.
• Fixed the inoperable Auto EO power in multiplayer after multiple restarts of client aircraft.
• ADI steering bar movement limits have been adjusted.
• Fixed missing TER DETECTED and TER+STORE DETECTED messages on the DSMS Inventory page.
• IAMs are no longer initialized with ALN UNS or ALN GRDY status when a mission is started in-flight.
• DSMS station status is correctly updated now when Selective Jettison is attempted with the RACK option.
• Fixed the missing black background for some MFCD items.
• HUD symbols are no longer shown outside the HUD frame.
• Maverick FOV change is instant now and not a zoom.
• Issues with ARC-186 and ARC-164 two lower digits frequency setting has been fixed.
• TACAN frequency selector animation and functionality has been updated based according to real cockpit videos.
• Marker beacon Morse code audio volume is no longer affected by the ILS volume knob on Intercom panel. However, it can still be turned OFF by pushing the ILS volume knob.
• New canopy open/close sounds have been added.
• New Sidewinder growl sound has been added.
• Canopy jettison/tear off sounds have been added.
• Cockpit Master Caution sound, and warning tones have been made non-spatial (not dependent on pilot’s head position).
• Sidewinder growl is no longer heard in external views.
• TACAN and ILS Morse code audio frequencies have been changed to 1020 Hz for ILS, and to 1350 Hz for TACAN.
• The Middle marker beacon Morse code audio frequency was changed to 1,300 Hz. The Outer marker audio has been updated to better reflect the real audio.
• CCIP consent option no longer affects the AGM-65.
• The Waypoint name is no longer changed when its coordinates or altitude have been edited.
• The red smoke generator is now shown in DSMS.
• IAM min/max range marks, and current range caret will no longer randomly jump around when SPI is generated by the TGP.
• Pressure and Barometric altitudes are correctly displayed on CDU CADC page now.
• GCAS 90-foot hardcall no longer needs EGI and CADC to function.
• Minor changes to the ARC-164 Frequency Knobs logic according to newly available videos.
• The ARC-164 preset channel frequency is now displayed only after the Status button has been pressed on the control panel. Also, minor changes in the indication have been made - display test, etc.
• The NMSP UHF light has been fixed.
• EGI in-flight alignment will no longer cause an error in the ownship position. EGI will switch to NAV automatically when the 30 seconds timeout is over, and after a certain alignment accuracy has been reached.
• IAM ALN RDY and ALN DEG status messages will no longer generate LRU FAIL for IAMs on the STAT page.
• Airfields will be initialized in the CDU with correct waypoint numbers on all clients in multiplayer.
• The Fuel Quantity Indicator will now show current fuel quantity instead of zero at ramp start.
• The DSMS Quick Look profile will now display the correct bomb laser code.
• CCIP Gun Reticle PAC-1 now correctly stabilizes on the API pipper when the gun is loaded with Combat Mix (CM).
• Existing markpoints are now removed from the TAD upon DTS Upload.
• The Signal light lamp test function has been fixed - some lights were not lit with only battery power on, and some were not lit with AC power available.
• Laser guided bombs can now be released without TGP on board.
• Fixed incorrect target elevation when switching it from DTS to HOT. NAV points (51 and above) will no longer be updated with hot elevation. All DTSAS functions will be ceased if a DTSAS failure is detected.
• Select MAV video (China Fwd Short) logic was adjusted.
• Radio frequency selectors rotation speed was adjusted for more convenient use.
• Fixed bomb release interval option in DSMS. This no longer as an effect on CBU-97.
• Ripple release will now work correctly with unlimited weapons.
• Fixed SPI reporting for AI aircraft - index number on TAD, display sequence, and update period.
• Fixed wrong fuel display for TAD air PPLI symbols.
• Cockpit switches sound is positioned correctly now. Updated other cockpit sound positions.
• BDU-50/56LGB auto lase procedure was fixed.
• Each action in the aircraft auto-start sequence is followed by a screen message now.
• HARS is initialized with correct magnetic heading.
• The TAD map will be displayed instead of NO NAV DATA once any position source is valid - either INS or GPS.
• Fixes to CCIP CR - heading scale is removed in post designate mode, ‘3/9’ and ‘5 mil’ indication is reverted to ‘MAN REL’ once the solution is inside HUD FOV.
• Rockets can now be fired in CCIP CR if they are selected after a bomb profile.
• Weapon ripple/pairs release order was fixed - the wrong stations sequence when profile was deselected and then selected again, inability to ripple rockets from paired stations.
• HSI selected course pointer is correctly initialized with course to the next steerpoint when the aircraft is started in air.
• Waypoint attributes from ATTRIB page are now correctly applied to a newly created waypoint or markpoint.
• Waypoint attributes are now correctly applied to ADI/HSI steering when the steerpoint altitude/coordinates, current fly-to DB, or current steerpoint number have been changed, or when the ANCHOR point has been set as the steering destination via the NMSP.
• Many fixes have been made to the ADI steering bars logic. Pitch steering will work for the anchor point now. Pitch steering was improved and is less sensitive. Bank steering bar will properly steer to the course set via HSI. Bank steering pointer will no longer generate strange steering commands.
• SCS point altitude is now derived from current steerpoint.
• ADI pitch steering bar does not steer the aircraft into the ground anymore. The minimum steering altitude changed to 90 feet.
• Course set display on ATTRIB page will refresh when FROM point has been changed.
• Waypoints DB is no longer reset during CDU warm start.
• NO SPI WCN will be set if the current SPI is steerpoint with no valid elevation set.
• CDU will perform some actions after the aircraft has landed: 1) DTS download will be performed. 2) RER and CEP will be calculated with special RERCALC waypoint being created and set as the steerpoint. 3) CDU warm start will be performed, once the CDU download is complete.
• Fixed blank waypoint display on CDU when new mark Z event is created.
• Brightness/contrast effect for sensors (TGP and Maverick) has been made much more realistic looking.


( Quelle)

:bier:
| Intel i7 5930K @4.25 Ghz | 32GB DDR4-3400 | Asus STRIX X99 Gaming | STRIX GTX 1080 SLI OC'd |
| Oculus Rift CV1 | TrackIR 5 | Slaw USAF Pedals | Thrustmaster HOTAS Warthog | Obutto r3volution |

Those who say it cannot be done should not interrupt the people doing it...

202

Freitag, 4. November 2011, 15:22

Der Patch der "A10C und BS2 miteinander online kompatibel machen wird" (ich vermute mal es handelt sich dabei um obigen 1.1.1.0) soll laut Matt Wagner kommende Woche erscheinen.
Hoffentlich sind da dann auch die LUA Facilities für die Comms wieder in Ordnung, die gingen ja mit 1.1.0.9 kaputt und nervt jene, die nicht gern mit der Maus im VC herumklicken...

:bier:
| Intel i7 5930K @4.25 Ghz | 32GB DDR4-3400 | Asus STRIX X99 Gaming | STRIX GTX 1080 SLI OC'd |
| Oculus Rift CV1 | TrackIR 5 | Slaw USAF Pedals | Thrustmaster HOTAS Warthog | Obutto r3volution |

Those who say it cannot be done should not interrupt the people doing it...

203

Samstag, 5. November 2011, 10:32

Nach mehreren sorties, die länger als ne Stunde gingen und dann noch ne selbsterstellte Mission, die von der Anmutung der Apokalypse recht nahe kam, und zudem 3 Stunden dauerte, komme ich zu dem Schluß, daß die Box jeden verdammten Cent wert ist. Ich vermisse den MSFS rein gar nicht. Er wird zwar wieder kommen. Aber vom Anspruch und vom taktischen Denken und von der Workload während einer Mission ist es kein Vergleich.
Ich freue mich auf die F/A 18 C :yes:

"When my time on Earth is gone, and my activities here are past, I want they bury me upside down, and my critics can kiss my ass."Bob Knight

Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.."
(Benjamin Franklin)

204

Donnerstag, 10. November 2011, 22:33

Vor wenigen Stunden ist Patch 1.1.1.0 erschienen. :luxhello:
Aber Vorsicht, ist ein 1,83 GB Download :D

Changelog gibts auch:

Zitat


FEATURES

  • Moving and changing cirrus clouds.
  • Increased the destruction values of buildings. A big and concrete buildings will require more bombs for destruction. For example: a big 16-floor building now requires two Mk-84 rather one Mk-82, as it was earlier. The same holds true for the hardened Command Center and Ammo Depot.
  • Added new, higher resolution textures for some buildings: TV tower and Control Tower by Mustang.
  • New CBU-97 and CBU-105 animations.
  • Edited flight manual.
  • Defend Camp Yankee and Overwatch single missions have been updated.
  • HOTAS Fundamentals Training Mission now integrated in the training menu.
  • Added tree shadows.
  • Set helicopters to land and takeoff from ships.
  • Improved multiplayer stability.
  • Improved FARP model.
  • Improved object and terrain Z-fighting.
  • New Ticonderoga-class cruiser.
  • JTAC radio 9-line MGRS co-ordinates no longer omit leading Zeros.
  • Ka-27s no longer spawn inside each other when taking off from the Kuznetsov.
  • A-10C cockpit. Warning lights, Gear handle light and CMSC are now properly Self Illuminated.
  • DCS no longer Stutters and accesses Hard disk during disintegration of Player A-10C.
  • JTAC will no longer Sparkle unrelated terrain if it obstructs Line of sight to the target, will switch to Type 3 engagement.
  • Submarines shadows Corrected.
  • Initial LOD changes no longer cause models to disappear briefly, before the new LOD is displayed.
  • Train Tunnel entrances are correctly textured now.
  • JTAC "Request BDA" Tweaked.
  • The GBU-31 is no longer missing a model for its LOD.
  • Mission Editor no longer uses excessive amounts of memory when copy/pasting units.
  • EWR 1L13 ranges in Mission editor now match those in DCS.exe.
  • Side Front Windscreens tinted.
  • New E-3A Sentry.
  • Updated GUI manual.
  • New trigger rules: Flag Equals, Flag Equals Flag, Flag is Less Than Flag.
  • New trigger actions: Group MSG (message) and Group SND (sound).
  • Nights are much more dark now.

following airbases have had their names changed:

  • UG24: Tbilisi - Soganlug -> Soganlug (runways changed from 14/32 to 13/31)
  • UGKO: Kutaisi - Kopitnari -> Kutaisi


Helicopter AI (HAI):
  • When analyzing a tactical situation, the HAI will take in account all threats, not only the target that the HAI is engaging.
  • If it possible to engage targets from a safe distance, the HAI will not fly close to threats. If it appears that the HAI is not at a safe position (if player lead wingmen are too close to enemy air defenses, for example) the HAI will fly away from away the threat(s) and then start engaging targets from safe a distance.
  • If it appears impossible to engage targets from safe distance, the HAI will make only one short attack (one missile launch / rocket salvo or cannon burst per run. ) from maximum range of that weapon and then breakaway to make new attack if required. This reduces fire effectiveness, but it greatly increases HAI survival when engaging targets with cannon or rockets. Of course, the HAI will never hover in an unsafe location.
  • If high-priority targets are screened by low-priority targets that makes impossible to attack high-priority target from safe distance, the HAI will attack low-priority targets first to break the screen. In other words, if you have line of enemy APCs and tanks at 4 km and enemy AAA and SAMs at 12 km, your wingmen will engage those APCs and tanks first. No more flying over the enemies heads.
  • Jinking anti-flak maneuvering has been added. When flying in the WEZ of AAA, tanks, and APCs, the HAI will fly at high speed and jink. Of course, HAI will not jink when aiming at a target.

AVIONICS

  • Fixed: RWR symbology intensity knob is now functional.
  • TGP North arrow follows TGP view when overflying the tracked target now.
  • TGP Autolase symbology has been improved - a steady/flashing ‘A’ indicator near the laser code on the TGP (autolase conditions are not met if flashing). ‘TGP AUTOLASE FAIL’ and ‘LASER CODE MISMATCH’ WCNs also implemented.
  • Fixed the GUN READY light logic - the light will be ON only when the gun is really ready to fire (i.e. no more ON while taxiing or taking off); Ground Safety Override Switch will set the light to ON.
  • GND SAFE and LDG GEAR annunciations on HUD/DSMS will work correctly now with the Ground Safety Override Switch.
  • Training mavericks are displayed now in SADL PPLI weapons status on the TAD.
  • Force Feedback stick shaker function have been adjusted.
  • Waypoints names set via the ME are now not auto-renamed upon complete CDU reinitialization via DTSUPLD.
  • The TGP compass rose is not displayed now if TGP LOS is above the horizon line.
  • If the Boat switch on Thrustmaster Warthog is moved to another position with TGP not being SOI, the TGP will update its polarity according to the new switch position once it is made SOI.
  • Missing PPLI voice callsign on the TAD is fixed.
  • ILS frequency display on CDU FLDINFO page is updated. If an airfield has different ILS frequencies for two of its landing directions, both frequencies will be displayed. Each under the respective runway number.
  • TGP A-G/A-A CTRL pages OSB mapping was updated - auto/man gain calibration, focus reset, and latch functions were enabled on these pages.
  • Added missing time display on TGP A-A page
  • 'NO SPI' and 'TEST' messages were added for IAM station status on DSMS page.
  • Updated the TAD hook elevation display. It will be yellow when no elevation is available - the elevation is derived from the current steerpoint in this case. It will be displayed in red ‘NO EL’ when the hook becomes steerpoint.
  • Fixed VHF presets when the Mode Selector on the VHF panel was switched from OFF to DF and then to TR (in that order).
  • CDU longitude data entry routine is fixed - there were problems with sign when the data was entered without a hemisphere.
  • It will be possible to drop IAMs with CICU and EGI turned off. They will be released as conventional free fall bombs.
  • Coordinates format, yardstick type, coordinates, and laser designator mode (L/P/B) are now removed from the TGP display when the laser is in Laser Spot Search or Detect modes.
  • COPY FAIL and TGP SLV STPT INV notes have been implemented.
  • Various fixes to TGP LSS mode logic - laser spot loss, timeouts, displays transitions, etc..
  • Laser mode on TGP AG page can no longer be changed while the laser is fired.
  • LSS and laser mode toggle function should now work correctly with TGP slaved to SPI.
  • TGP will no longer track moving objects if LOS is obscured.
  • Releasing an IAM will now generate Mark Z.
  • Signal Lights Switch and Approach Indexer & AR Status Lights Switch were made functional.
  • INR-A and INR-P are displayed instead of AREA and TRACK when TGP LOS is masked.
  • 'M' on the TGP will no longer flash. It is now visible only when LOS is actually masked.
  • System will not allow an invalid laser code to be entered. An invalid data entry results in a “CICU INPUT ERROR” on the scratchpad (CDU or HUD), and caution is displayed on the MFCDs (LASER TRACK CODE INVALID or LASER DES CODE INVALID).
  • Maverick symbology logic is slightly varied now with different IFFCC target elevation modes selected - DLZ and range cues have been removed from the display under particular slant ranges.
  • The IAM Quick Pickle routine has been updated. After the first quick pickle, the user has a chance to pickle again. After a 15 second timeout, the bomb will become unusable and it will be impossible to ‘restore’ the bomb via the DTS UPLOAD function.
  • Fixed the inoperable Auto EO power in multiplayer after multiple restarts of client aircraft.
  • ADI steering bar movement limits have been adjusted.
  • Fixed missing TER DETECTED and TER+STORE DETECTED messages on the DSMS Inventory page.
  • IAMs are no longer initialized with ALN UNS or ALN GRDY status when a mission is started in-flight.
  • DSMS station status is correctly updated now when Selective Jettison is attempted with the RACK option.
  • Fixed the missing black background for some MFCD items.
  • HUD symbols are no longer shown outside the HUD frame.
  • Maverick FOV change is instant now and not a zoom.
  • Issues with ARC-186 and ARC-164 two lower digits frequency setting has been fixed.
  • TACAN frequency selector animation and functionality has been updated based according to real cockpit videos.
  • Marker beacon Morse code audio volume is no longer affected by the ILS volume knob on Intercom panel. However, it can still be turned OFF by pushing the ILS volume knob.
  • New canopy open/close sounds have been added.
  • New Sidewinder growl sound has been added.
  • Canopy jettison/tear off sounds have been added.
  • Cockpit Master Caution sound, and warning tones have been made non-spatial (not dependent on pilot’s head position).
  • Sidewinder growl is no longer heard in external views.
  • TACAN and ILS Morse code audio frequencies have been changed to 1020 Hz for ILS, and to 1350 Hz for TACAN.
  • The Middle marker beacon Morse code audio frequency was changed to 1,300 Hz. The Outer marker audio has been updated to better reflect the real audio.
  • CCIP consent option no longer affects the AGM-65.
  • The Waypoint name is no longer changed when its coordinates or altitude have been edited.
  • The red smoke generator is now shown in DSMS.
  • IAM min/max range marks, and current range caret will no longer randomly jump around when SPI is generated by the TGP.
  • Pressure and Barometric altitudes are correctly displayed on CDU CADC page now.
  • GCAS 90-foot hardcall no longer needs EGI and CADC to function.
  • Minor changes to the ARC-164 Frequency Knobs logic according to newly available videos.
  • The ARC-164 preset channel frequency is now displayed only after the Status button has been pressed on the control panel. Also, minor changes in the indication have been made - display test, etc.
  • The NMSP UHF light has been fixed.
  • EGI in-flight alignment will no longer cause an error in the ownship position. EGI will switch to NAV automatically when the 30 seconds timeout is over, and after a certain alignment accuracy has been reached.
  • IAM ALN RDY and ALN DEG status messages will no longer generate LRU FAIL for IAMs on the STAT page.
  • Airfields will be initialized in the CDU with correct waypoint numbers on all clients in multiplayer.
  • The Fuel Quantity Indicator will now show current fuel quantity instead of zero at ramp start.
  • The DSMS Quick Look profile will now display the correct bomb laser code.
  • CCIP Gun Reticle PAC-1 now correctly stabilizes on the API pipper when the gun is loaded with Combat Mix (CM).
  • Existing markpoints are now removed from the TAD upon DTS Upload.
  • The Signal light lamp test function has been fixed - some lights were not lit with only battery power on, and some were not lit with AC power available.
  • Laser guided bombs can now be released without TGP on board.
  • Fixed incorrect target elevation when switching it from DTS to HOT. NAV points (51 and above) will no longer be updated with hot elevation. All DTSAS functions will be ceased if a DTSAS failure is detected.
  • Select MAV video (China Fwd Short) logic was adjusted.
  • Radio frequency selectors rotation speed was adjusted for more convenient use.
  • Fixed bomb release interval option in DSMS. This no longer as an effect on CBU-97.
  • Ripple release will now work correctly with unlimited weapons.
  • Fixed SPI reporting for AI aircraft - index number on TAD, display sequence, and update period.
  • Fixed wrong fuel display for TAD air PPLI symbols.
  • Cockpit switches sound is positioned correctly now. Updated other cockpit sound positions.
  • BDU-50/56LGB auto lase procedure was fixed.
  • Each action in the aircraft auto-start sequence is followed by a screen message now.
  • HARS is initialized with correct magnetic heading.
  • The TAD map will be displayed instead of NO NAV DATA once any position source is valid - either INS or GPS.
  • Fixes to CCIP CR - heading scale is removed in post designate mode, ‘3/9’ and ‘5 mil’ indication is reverted to ‘MAN REL’ once the solution is inside HUD FOV.
  • Rockets can now be fired in CCIP CR if they are selected after a bomb profile.
  • Weapon ripple/pairs release order was fixed - the wrong stations sequence when profile was deselected and then selected again, inability to ripple rockets from paired stations.
  • HSI selected course pointer is correctly initialized with course to the next steerpoint when the aircraft is started in air.
  • Waypoint attributes from ATTRIB page are now correctly applied to a newly created waypoint or markpoint.
  • Waypoint attributes are now correctly applied to ADI/HSI steering when the steerpoint altitude/coordinates, current fly-to DB, or current steerpoint number have been changed, or when the ANCHOR point has been set as the steering destination via the NMSP.
  • Many fixes have been made to the ADI steering bars logic. Pitch steering will work for the anchor point now. Pitch steering was improved and is less sensitive. Bank steering bar will properly steer to the course set via HSI. Bank steering pointer will no longer generate strange steering commands.
  • SCS point altitude is now derived from current steerpoint.
  • ADI pitch steering bar does not steer the aircraft into the ground anymore. The minimum steering altitude changed to 90 feet.
  • Course set display on ATTRIB page will refresh when FROM point has been changed.
  • Waypoints DB is no longer reset during CDU warm start.
  • NO SPI WCN will be set if the current SPI is steerpoint with no valid elevation set.
  • CDU will perform some actions after the aircraft has landed: 1) DTS download will be performed. 2) RER and CEP will be calculated with special RERCALC waypoint being created and set as the steerpoint. 3) CDU warm start will be performed, once the CDU download is complete.
  • Fixed blank waypoint display on CDU when new mark Z event is created.
  • Brightness/contrast effect for sensors (TGP and Maverick) has been made much more realistic looking.
  • Fixed HSI Course offset from heading by approx 5 degrees.
  • Fixed ADI steering with crosswind.
  • Desired magnetic heading with crosswind is computed correctly now.



Und was nicht im Changelog steht, aber am wichtigsten ist: Die Radio Bindings für das LUA Interface funktionieren wieder! :thumbsup:
Da freut sich der Helios User....

:bier:
| Intel i7 5930K @4.25 Ghz | 32GB DDR4-3400 | Asus STRIX X99 Gaming | STRIX GTX 1080 SLI OC'd |
| Oculus Rift CV1 | TrackIR 5 | Slaw USAF Pedals | Thrustmaster HOTAS Warthog | Obutto r3volution |

Those who say it cannot be done should not interrupt the people doing it...

205

Donnerstag, 10. November 2011, 22:42

Für den Patch wird aber auch schon wieder dringend ein Fix benötigt, zB. hat das Kabinendach von innen nun kein Glas mehr ;). Einen deutschen Patch wird es so schnell wohl auch nicht geben.
Gruß Steffen

206

Donnerstag, 10. November 2011, 22:57

Kannst Du mir mal einen Screenshot davon machen? Bei mir lädt er noch ;)

Wie ich ED kenne werdens bei sämtlichen Patchproblemen mal zu einer vollen Neuinstallation raten - soll mir recht sein. Wenn dann noch immer kein Glas im Cockpit da ist, dann wirds recht schnell einen Hotfix geben wie ich vermute. War bei BS2 auch so, da habens ein File binnen 48 Stunden nachgeliefert. Wobei Du bist der erste von dem das mit dem Glas vorkommt, sonst hats noch niemand beobachtet. Ich kann erst in Kürze was dazu sagen.
| Intel i7 5930K @4.25 Ghz | 32GB DDR4-3400 | Asus STRIX X99 Gaming | STRIX GTX 1080 SLI OC'd |
| Oculus Rift CV1 | TrackIR 5 | Slaw USAF Pedals | Thrustmaster HOTAS Warthog | Obutto r3volution |

Those who say it cannot be done should not interrupt the people doing it...

207

Freitag, 11. November 2011, 07:11

Nein, da bin ich nicht der einzige, der Fehler wurde bis zum Ende der Betatests der Patchversion leider nicht behoben ;) und ist auch in der Full vorhanden, die man auf Grund größerer Fileanpassungen sowieso verwenden sollte.

Nicht falsch verstehen, Glas ist vorhanden, nur die Reflektionen nicht, was im Flug wirkt, als wäre die Kabine geöffnet.
Gruß Steffen

208

Freitag, 11. November 2011, 07:23

Für mich irgendwie schade, gerade vor ein paar Tagen hab ich meinen Cyborg X ausgemustert da das Ding sowieso zu wenig Tasten für den DCS hatte, und zudem vermutlich Grund für meine Bad_Pool_Caller war. Mit dem Yoke ists aber im DCS auch nicht gerade passend...
Logische Schlussfolgerung: Ein HOTAS Warthog müsste her, aber ist natürlich nicht ganz billig.
Zu den Problemen mit dem Glas, ist es vernünftiger auf einen Fix zu warten oder einfach den Patch zu installieren?

Jonathan

209

Freitag, 11. November 2011, 07:43

Wie gesagt, besser die vorherige Version deinstallieren und auch die Usereinstellungen entfernen (...Users\...\Saved Games\DCS Warthog). Dann die neue Komplettversion drauf...
Gruß Steffen

210

Freitag, 11. November 2011, 07:57

Behebt das auch das Reflektionsproblem?
Weil was man bisher so gelesen hat sind die Reflektionen nicht weg, sondern fangen nur etwas weiter hinten an, weswegen man sie nach vorne schauend nicht im Blickfeld hat. Ich hab 135° FOV, da sieht man sie, von daher wärs mir gar nicht aufgefallen wenn Du nichts gesagt hättest. :)

Usereinstellungen wegmachen ist anstrengend vor der Neuinstallation. Im Saved Games Ordner von DCS liegt doch nix drin was grossartigen Unterschied macht, da wird gerade mal das Keyboard- und Stick Setup abgelegt? :hm:
Zumindest liegen bei mir ziemlich alle (leider zahlreichen) modifizierten Files im Installationsordner von DCS.
| Intel i7 5930K @4.25 Ghz | 32GB DDR4-3400 | Asus STRIX X99 Gaming | STRIX GTX 1080 SLI OC'd |
| Oculus Rift CV1 | TrackIR 5 | Slaw USAF Pedals | Thrustmaster HOTAS Warthog | Obutto r3volution |

Those who say it cannot be done should not interrupt the people doing it...