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richtig. Wir sind alle wie die kleinen Kinder.Zitat
Aber was drucksen wir alle so rum
Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von »guenseli« (1. Dezember 2008, 16:52)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »firebird« (1. Dezember 2008, 19:18)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Schubido« (1. Dezember 2008, 19:26)
Bin im Prinzip auf Deiner Wellenlänge und muss jetzt noch mit REX rumspielen um "meine" optimalen Settings zu finden. Das war ja mit FEX in der Anfangsphase geau so. Was mir stark auffällt ist, das REX extrem resourcenschonend sein muss, weil man spürt, das sich die Gesamtperformance zumindest mit meiner MD-11 stark verbessert hat. Es ist alles irgendwie noch flüssiger. Ich will mich damit nicht zu weit aus dem Fenster hängen, ist aber mein aktueller Eindruck.Die FPS sind nicht so direkt meine Sorge. Vielmehr die riesen Texturen. Ich bin da leider mit knappem VRAM gesegnet und große Texturmengen erzeugen bei mir fix üble Blurries (passiert zum Beispiel mit der 377 in FlyTampas Hong Kong - zusammen einfach zu viel des Guten). Daher ist meine Sorge mit REX, dass dessen große Texturen überall für solche Probleme sorgen werden - da ja dann schon Himmel und Wolken deutlich mehr VRAM brauchen. Und ich hab keinen Dunst, wie die "Schmalspureinstellung" von REX in Form von 1024er Texturen aussieht. Es wurde von offizieller Seite geschickt vermieden, da etwas zu zeigen.
Daher bleibe ich erstmal bei ASX+XG (da hat ja auch schon sehr schicke Bodentexturen für Flughäfen etc), das kommt auch alles andere als schlecht...
... und das sind nichtmal die XG-Texturen, sondern die Standardwolken des FSX. Ich finde, so stelle ich mir Wolken eher vor - weich und fluffig. Diese FEX/REX-Wolken erinnern mich manchmal eher an Aufnahmen einer Hochgeschwindigkeitscam von irgendwelchen Chemieexperiementen (Gasexpansion etc)...
Stimmt im Prinzip. Aber es schwankt eben sehr stark. Wenn fast gar nichts mehr ging, habe ich ihn neu gestartet...Zitat
Da soll es wohl helfen, den Downloadmanager zu beenden und neu zu starten.
ich werd ja bald sehen, obs stimmtZitat
i didn't have any major problems downloading or installing... nor any .net bugs.. the servers did act a little bit wacky the first time i tried and i had to manually click the resume button once. maybe it would've restarted on it's own anyway. i really wasn't expecting it to go flawlessly what with the large amount of data and also i think a lot of people all hammering their servers at the same time. i don't think they can really be blamed either, there's no point in installing the capacity to handle a zillion concurrent downloads when it will stabilize in a few days. same thing happens with any major software release (the new WoW expansion had some problems too and those guys have been doing it for years with 11million customers lol)
initial impressions after a couple flights are favorable, i would summarize it in a few things..
flight planner seems like it might be fine for newb use but i'm not entirely sure what the point of it is other than to get you a chart with winds aloft and for looking at weather systems that might be in your way. would be cooler if you could import a plan since it doesn't seem that useful for people doing fuel planning, sid/stars, etc. maybe this is possible, i haven't looked at that part too closely, but i couldn't find a button for importing anyway. it seemed like i ran into a bug when i made a plan using a custom-entered plane but i really only scratched the surface there. i'm not sure how much the integrated planner ties in with theme selection, in the end i just made a theme and fired up fsx to start flying..
one airborne..overall it looks pretty, i think for folks who have used default weather until now they will be amazed, if you already have fex/asx/x-graphics combo then it's comparable and more like 'different' than an across-the-board improvement..
main differences that i saw were that they seem to have licked the problems with visibility layers, the visibility smoothing looks really really good..flying into ksfo last night where there was a low visibility warning looked really natural as things fogged up when i got near the airport. they seemed to get rid of the weird hard upper visibility layer that shows up sometimes with asx, and also the low-lying mountain cloud texture that looks really bad. i already made custom fex themes to get rid of that (just make a very transparent cirrus overcast texture) or can be done with x-graphics so that one's not such a biggie for me..but in general the smoothing is awesome and by far the most noticeable difference to my eyes.
cloud textures looked good and comparable to fex shd, the difference is subtle and hard to characterize.. i need to try more of their themes to really get an idea of this but the two i tried were very nice. other environment textures like runways and skies also seemed well done.. water textures looked very good. i think the lighting from the skies seemed different too like when i rotated the camera around an external view it seemed to take the colors from sunset/sunrise and light the clouds based more on the camera angle which was a neat effect. i think possibly this was just due to the design of the sky textures rather than any fundamental change or shader stuff i don't really know.
their generation of cloud layers looks like it is trying harder to make the structures actually look natural instead of just stacking more layers than the default, i think this is the physics stuff doing it's thing. there were a lot of cool swirly cirrus structures..swith some areas the structures looked awesome but a few times they seemed kind of strangely put together with more stratus than cumulus in places where maybe it would've looked more natural with all cumulus. until i do more than a couple of flights and through other types of conditions it will be hard to tell how common this is. i've gotten used to the idiosyncrasies with having weird clouds now and then in asx so i'm sure in rex it's a similar case where sometimes the metars are just presenting a situation that is hard to really model using what building blocks fsx allows. overall i was pretty intrigued by how it was working though and i'm keen to get more time on it.
turbulence seemed a bit more natural than i'm used to feeling in the sim and it was a welcome change but haven't flown in enough of it yet to really get an idea of its effects and dunno if it's a lot more realistic or not.
when it updates weather it forces the sim to pause for a few seconds which i think maybe helps cut down on really strange weather hiccups or fps drops but is also a little strange. didn't really bother me, only happened every hour or so, but i could see how purists might not dig that..i'd be annoyed if it kicked in on final probably, but i guess that's better than having the fps tank at a critical moment so i can see both sides of the issue.
interface is pretty slick. i think it kind of feels like asx/fex but made simpler, for users that don't have a weather package or hate tweaking settings i think it is a good buy for the money, out-of-the-box it felt similar to what took me a while to get with asx tweaking.. to get the same quality of results with asx/fex/xgraphics costs a bit more plus you need registered fsuipc to avoid the wind issues imho. (i forgot to turn off fsuipc smoothing when i tried rex so i'm not sure if rex solves those issues but i'll test that later.) i have fun using the fex designer tools too so i'm not sure how much i'll want to give those up so i'll be experimenting a bit with combining the two, after i check out some more of the rex themes i'm keen to try some of my favorite old fex themes with the rex engine..
cheers,
-andy crosby
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »guenseli« (1. Dezember 2008, 22:25)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »guenseli« (1. Dezember 2008, 22:57)
Forensoftware: Burning Board® 3.0.24, entwickelt von WoltLab® GmbH