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Ich sollte mal meine Brille reinigen....
Also Du hast World in Version 1.2.3 und die 50Cal sorgt für die Einbrüche?
Wieviel FPS im normalen Flug und auf wieviel brichts ein wenn Du feuerst?
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Lunge« (21. März 2013, 13:32)
Zitat
Well, the big news this week has of course been the release of DCS ver. 1.2.4, along with the first DCS module... DCS: UH-1H Huey! We've been really delighted with the reception of the Huey and that it has demonstrated that a talented partner can develop a module to the same standards of the other DCS modules. We hope this will put some of those concerns to bed.
In order to release the Huey and 1.2.4 this week, we ran out of time to include some additional changes/fixes into the installers. On Monday, we PLAN/HOPE to provide a 1.2.4 update with the following:
• Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.
• Disabled the incomplete "Ultra High" visibility setting.
• Implemented the waiting screen for the Module Manager.
• Corrected helicopter exhaust effect.
• Fixed damage value for AI aircraft.
• Corrected invisible warehouses.
• Helicopter takeoff from ships corrected.
• Adjusted shell aiming.
• Adjusted infantry weapon accuracy.
• AK-74 assault rifle rate of fire has been corrected.
• Fixed lock ability for non-air defense units.
• Fixed "Emission Control" for radar units.
• Advanced options waypoint that allows air unit to fly to an assigned ground unit.
• Adjusted delay between manual gear changes for CA units.
• Fixed delay after launch of IR-guided missiles.
• Repair after mast bumping is now available.
• Fixed GUI button size errors.
• Fixed synchronization of ground units in network play.
After that, we will evaluate the most important remaining 1.2.4 bugs and do our very best to resolve as many of them as possible in 1.2.5. Work will also accelerate on development of DCS: F-15C and DCS: Su-27. I hope to talk more about those next week.
Matt
Zitat
7 May 2013 Update
I will be out of town this Friday. So this, combined with a post of the Russian forums, has led me to release this week's update a bit early.
This week we released an update to version 1.2.4 that included several changes that were planned for the initial 1.2.4 release but did not make it in time. With that out of the way, the team is working hard on version 1.2.5 that will further address remaining bugs in DCS World and its modules. As always, we'll be throwing in some new features as well. When we get close to finalizing 1.2.5, I'll post the preliminary change log to give you a heads up.
In addition to the never-ending quest for DCS perfection (yes, we have dreams too), we are working on releasing the F-15C Eagle and Su-27 Flanker for DCS World later this year. As I have mentioned in the past, DCS is not confined to one time period, one location or one level of detail. While DCS modules have focused on a very high level of detail, we also realize that there are many (often silent) users that wish for a shallower learning curve. In fact, the Lock On / Flaming Cliffs series has been our most successful. As such, the F-15C Eagle and Su-27 Flanker will be catered to them. Both of these aircraft will have the same detailed 3D models, cockpits and sounds of the Flaming Cliffs 3 versions, but we will be adding an Advanced Flight Model (AFM) for each.
We also want to release these aircraft in such a manner to allow users that are not interested in Flaming Cliffs 3, or do not have a Lock On installation, to still have these aircraft in their DCS World stable of aircraft, but at a greatly reduced price.
This is not to say that we will not also continue to create very high level of detail simulations. At a later point, we will further develop these aircraft to include mouse clickable cockpit and the same level of detail as the DCS: A-10C Warthog, but that is a massive effort that will take time.
In the meantime, the F/A-18C Hornet is still planned but we want it to be at the same level as our A-10C. Because of this, development will take much longer compared to the Eagle and Flanker projects to be released this year.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Lunge« (9. Mai 2013, 22:21)
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